Arashi No Yoru Ni ( あらしのよるに)

Arashi No Yoru Ni ( あらしのよるに)
Arashi no Yoruni (Eng. name Stormy Night), is based on the hit anime film. The game is about a Wolf named Gabu, and a Goat named Mei and their adventures. It came out December of 2005 when the film was released. It follows the film very well and has great gameplay.

The game is divided into 7 chapters, each chapter is represented by a different style of gameplay. Players will have to master puzzles, platforming stages and RPG gameplay in order to reach the end.

Below I've added some small screen shots and the trailer for the movie that he game was based on.


Arashi No Yoru Ni ( あらしのよるに)
Arashi No Yoru Ni ( あらしのよるに)
Arashi No Yoru Ni ( あらしのよるに)
Arashi No Yoru Ni ( あらしのよるに)


100 Kiri Golf DS (100切りゴルフ)

100 Kiri Golf DS (100切りゴルフ)
The Japanese DS's stable of training games increases by one with the October 2008 release of 100 Kiri Golf DS. This interesting piece of software is designed to help the burgeoning golfer improve their gameplay.

The game boast three different game modes, each designed to improve your knowledge of the game of golf. There is also a quiz mode, and a guide to almost all of Japan's golf courses. The whole package was designed under the guidance of Golf Digest.

The one thing that is not included in this game is an actual golf game. Very important if you are considering importing this one: This is not a golf game, it is a guide for improving your real-life golf game.


100 Kiri Golf DS (100切りゴルフ)
100 Kiri Golf DS (100切りゴルフ)

Appare! Shoji Jisan (あっぱれ!将棋じいさん -わしと勝負じゃ- )

Appare! Shoji Jisan (あっぱれ!将棋じいさん -わしと勝負じゃ- )If you are interested in Shogi, japanese chess, then you may want to consider picking up this japanese ds game. With character designs by famous mangaka, this game may appear approproate fore those shogi players with a low skill level. But don't be fooled by the chartonish art. This game boasts opponents of the highest skill level and over 300 shogi challenges to break your brain.

The game has a free play mode as well as a quest mode so there must be some minor element of story that will try to inspire you to defeat the shogi masters. The game also supports local wi-fi multiplayer.


Appare! Shoji Jisan (あっぱれ!将棋じいさん -わしと勝負じゃ- )
Appare! Shoji Jisan (あっぱれ!将棋じいさん -わしと勝負じゃ- )
Appare! Shoji Jisan (あっぱれ!将棋じいさん -わしと勝負じゃ- )

Anpanman To Asobo: ABC Kyoushitsu (アンパンマンとあそぼ ABC教室)

Anpanman To Asobo: ABC Kyoushitsu
Very similar to "Anpanman To Asobo: A-I-U-E-O Kyoushitsu," this japanese DS game has Anapanman and friends teaching youngsters basic english skills such as the English alphabet and some basic grammar such as Cat, Dog, etc.

The game teaches through mini-games and would no doubt be an excellent teaching tool for the very young or the earliest English beginner.

Over 15 different mini-games and over 500 English words to learn!

Anpanman To Asobo: ABC Kyoushitsu
Anpanman To Asobo: ABC Kyoushitsu
Anpanman To Asobo: ABC Kyoushitsu
Anpanman To Asobo: ABC Kyoushitsu

Another Code: 2 Memories (アナザーコード 2つの記憶)

The game's protagonist is Ashley Mizuki Robbins, a 13 year old girl who has been raised by her aunt, Jessica, because her parents vanished when she was three years old. She believed that they were dead, but two days before her fourteenth birthday, she received a package. Inside, was a letter from her father and a small machine. The letter said that he would be waiting on Blood Edward Island, an island located off the coast of Washington in the United States. The next day, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father isn't there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends "D", a ghost who has lost his memories. Together they enter the Edward Mansion, each looking for answers to their own questions.

Players navigate in the game by using the bottom screen to move around while the top screen shows very artistic pre-rendered images of each area. Players use the touch screen and the microphone to solve a variety of puzzles.



Anpaman Toasobo A-I-U-E-O Kyoushitsu (アンパンマンとあそぼ あいうえお教室)


You may not be familiar with the Anpanman brand but basically he is a half dessert/half superhero that seems to have all the young kids of Japan enamored.

Here, Anpanman and his crew are given the DS treatment and throught this japanese ds game, young kids can build on their study of hiragana and katakana (Japanese syllabaries) through minigames.

For example, the game may have players match up pictures of different objects with their japanese name. The game also has mini games that help students practice their japanese character writing and visual recognition.

As a student of Japanese, I can easily see how this game could help teach newcomers to the language the different characters as well as expand vocab.





Animal Crossing: Wild World (おいでよ どうぶつの森)

From Wikipedia: The objective of Animal Crossing: Wild World is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until an upstairs, left, right, center and back room are included. After the first loan is paid, for 19,800 bells, the loan expands. This is slightly different from the first game, in which the finished house only consisted of a basement, a main room, and an attic. While paying off a debt, the player can perform a variety of optional tasks, including interacting with other villagers and filling the catalog of items attainable in the game, such as furniture, Groyoids, clothes and stationery. Animal Crossing: Wild World is entirely non-linear and does not require the player to pay off their mortgage immediately. Unlike the previous game, all the players characters share the same house and work to pay off the same mortgage, instead of each having their own house.

Animal Crossing: Wild World makes use of several of the Nintendo DS's features, including the touch screen, dual screens, and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, by time of day and season. The internal clock is used to great extent; like the previous game in the series, Animal Crossing: Wild World uses the internal clock so that the game can be played in real-time (or according to what time it is on the player's DS). The environment changes based on the time of day and the season; for instance, as it gets later in the evening, the sky goes from orange to dark blue, and the weather changes depending on what season it is on the calendar. The game also has events which take place on certain days, including "Yay Day", "La-Di-Day", Fishing, Bug, and Flower tourneys, Acorn Festival and the Flea Market. Unlike the first Animal Crossing game, it does not include any real-world holidays, such as Valentine's Day, April Fools' Day, Halloween, Christmas, etc. However, it does have a New Year's countdown from December 31st until the new year.